Wednesday, December 5, 2012

Fallout 3 vs. New Vegas: Endless Tunnels or Endless Possibilities?

As far as video games go, I was a late bloomer, so my first dungeon crawler wasn't Diablo or Morrowind. My first was possibly at it's most basic, Gauntlet: Dark Legacy. Unbeknownst to me, this would be the beginning of a beautiful love/hate relationship between me and the 'endless RPG.' My absolute favorite of the genre has to be Bethesda's Fallout ensemble; the early PC versions, the nearly unforgivable ten year hiatus, and the two sudden installments creating a Jim Jones cult following, Fallout 3 and Fallout: New Vegas. Bethesda is better known for it's previous fantasy titles, the Elder Scrolls, more recently being Morrowind and Oblivion. Admittedly, Fallout 3 was most certainly my real 'first dungeon crawler' despite total lack of dungeons. I knew little of the game, and just in discussion with a random passerby, I learned that Fallout was something to devour, being somewhat of a journeyman RPG connoisseur. Like a babe crawling between the American and German trenches of WWI, I stumbled in the the bright and heavy laden future that would be my addiction. The first thing you notice upon exiting the introduction of the game (I'll leave that portion to discovery) is complete and utter destruction. The haunted skeletons of burned out homes lined a short street littered with retro 50's space cars and trash (I recycle every tin can I see in real life as a result of this game. What boggles my mind is if they're made of tin, why are they all rusted?) The asphalt is crumbling, the vegetation is brown and sparse, and there were no signs of life anywhere. After checking to be sure I was supposed to be in DC and that the beginning of the game didn't start somewhere in Arizona, I discovered that the crouch option was toggled and not held and I proceeded to crawl my way through the entire game, because I'll admit, I was freaking out. Knowing that game developers, like amusement parks, always try and direct the flow of traffic to begin to the right, I mustered as much rebellion to the developer's plans as I'm capable of, and veered to the left, towards a decrepit brick schoolhouse. It seemed harmless enough, and once I realized I could walk in the front door, I readied my 10mm pistol and ventured forth, not knowing what to expect. If the entrance way of the school didn't seem to scream, “Run away or you're going to die,” enough, the rest of the building sure did. Dirty mattresses and dead bodies everywhere made that nervous flutter of fear rise in my soul. What followed were my shouts of terror as some horrific apparition started firing on me. Pleading to God, Allah, Buddha, anyone I tried to fight back, knowing nothing of the aiming system or of the battle engine. Nothing to heal myself with, nor anyway to defend myself (Link had a frigging shield and I get just a gun and my face??) I proceeded to turn everything within my peripheral vision into Swiss cheese, before collapsing in sudden death from my attackers. Many days of loving devotion later, I was rewarded with a high-powered mini-gun. Once again, peripheral vision, Swiss cheese, me standing triumphantly on a pile of the bodies of my enemies. A good portion of my time was spent in DC's underground, the writhing subway system spanning a good half of the available map. If 60 hours could be spent above surface, it would be no problem at all to spend at least 30 below in dead office buildings, subways and factories. Without fail, a quest would last much longer than anticipated as my ADD kicked in randomly when I would spot something of interest off in the horizon. The thrill of scavenging everything I could was enough to ignore the slightly disappointing color palate or the regular glitches, but to someone with a more artistic eye, the bland landscape could easily grind on the senses. The audio appeals to personal preference. Either I could switch to the radio and listen to Billie Holiday, or I could shut it off and take in the nothing blowing through the speakers, giving me a pure sensation of being IN the wasteland. Needless to say, I loved both. The only thing I hated about the radio was the station with the Enclave on it, because the Enclave are pretentious jerks. What irks me is Bethesda deemed it necessary to offer a horse in Elder Scrolls, but neglected such courtesy in Fallout 3. Gimme a car. A bat. Maybe a flying flaming bat of death. A rabbit. Something. Sure, the fast travel function was handy, but how am I going to find a new source of income if I keep skipping the spans between two settlements? On another note, despite the fact that though my avatar looks like they're about 5'11'' and 120lbs, I can carry in excess of 200lbs. It's obscene how quick it is to reach that limit, with no real alternative forms of storage beyond finding somewhere you can hide it all and remember where it was. Nevertheless, gold was struck and Bethesda knew it. So they asked the masses what they could do to improve their next installment, New Vegas, and the result was an interesting mix between two of Bethesda's masterpieces, the Fallouts and Elder Scrolls. More color was definitely on the top of the list, and though the developers added red rock landscapes and the colorful neon of the Vegas Strip, the signature, bland undertones native to Nevada's sprawling desert were still prominent. The map is definitely much smaller, and there are much fewer 'dungeons' to crawl through, but to compensate for lost space, New Vegas incorporates lost time. Quests are longer and have more conditional or optional ends and means allowing me to customize the experience directly to my tastes. The perks are more comprehensive, and it is somewhat easier to specialize in more than one skill making the game ultimately more fun. The addition of the survival skill and campfire remedies was also a nice touch, though I had a hard time devoting any time to them. Then there's the sheer insanity of the game. I didn't have enough trouble with Radscorpions in Fallout 3, so hey, lets have a nest of GIANT radscorpions waiting right outside the first town! Super mutants hiding in a ski lodge, led by one that resembles Ron Perlman, drunken stupor and frivolity on the mind-numbing strip, and I even found the holy hand grenade at one point (PS, that grenade? More effective than the mini gun. MUCH more effective.)The hair-brained antics and colorful characters easily made me forget the sparse number of Vaults and tunnels. New Vegas starts off fast paced, and you certainly hit the ground running, or perhaps better put, hit the ground bleeding, dying, buried and dug up by a friendly cowboy robot. When you start off, you're certainly punished for deviation from the beaten path as ruthless mutant animals quickly swarm you. On the other hand, sticking to the story quest allows you to branch out quickly and with valuable reward. Before you step onto the strip, you have to perform a 'credit check', which really means dropping a lot of caps (the Fallout form of currency) to bribe the gate guards (not friendly cowboy robots). Instead I chose to get a false passport from The Kings, a gang whose every member looks and talks like Elvis himself and resides in The Kings School of Impersonation. What followed were a number of favors to the different factions in the gritty out-lands surrounding the city of lights, which surprisingly resembles the ghettos of Vegas pretty well. One such 'gopher' mission led me to find a lost caravan in a cave that was inhabited by ROUS, or Rodents of Unusual Size if you haven't seen The Princess Bride. Excited I embarked, and found the cave quickly, skulking in the shadows, picking them off when I could without alarming all of them to swarm me at once. I found the caravan, grabbed the loot, was about to exit, when I saw one of those things perched on a ledge, and thought, if he can get there so can I. So I promptly shot him, and made my way up, finding one of my favorite parts of the game, the special weapons. Each weapon has it's own, lets say, master weapon. The best shotgun, the best .357, the best rifle, etc. I found the Ratslayer, a black varmint rifle marked with a rat skull and tick marks, with a scope and suppressor. Setting my stats so I was a sniper, this was a treat. Once I ran out of rats to slay, I decided it was retribution time for those blasted Radscorpions. Along the way, you're bound to find all sorts of other weapons to add to the appeal and ultimately the lunacy of the game. So if you're looking for some good old scavenging for parts to your Railgun (which sounds like a oncoming freight train when fired) but willing to spend upwards of 2 hours doing so, Fallout 3 is your game. Conversely, if you want a vibrant tale riddled with decaying casinos or bipolar super mutants, give New Vegas a try. Both are a favorite, both have given large hours of great entertainment, and both have made me confident that if the apocalypse happens in 20 years, it's going to be bad, but hey, at least Elvis makes a comeback.

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